DECEMBER 27, 2023|MEDIA & JOURNALISM
Inside the New York Times Big Bet on Gaming

The team of editors at the New York Times that's currently breaking new ground isn't one that you'd expect. Gaming has become such a major surging area for the media company that some staffers believe the organization itself is quickly morphing into "a gaming company that happens to offer news." The brand has long been associated with games through its popular crossword puzzles, but expansion into online gaming plus its acquisition of the hugely popular daily Wordle game has propelled it to another level.
The number of daily users for the app has more than doubled over the past year, and their in-house team of puzzle masters and gaming editors has become one of the most important at the company. The obvious question is whether they can convert any of those gamers to become subscribers. Still the growing focus of the venerable media brand into this new media area will be a shift that other news organizations will likely be watching closely in the coming year.
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A Short Backstory Of This Blog
This is a blog about non-obvious ideas. Originally launched on the Typepad platform in 2005 as the Influential Marketing blog, the stories at first focused mainly on digital marketing while Rohit worked at Ogilvy Advertising. In 2015 Rohit officially rebranded to the Non-Obvious Insights Blog and published his WSJ bestseller Non-Obvious. For the past twenty one years, this blog has coined new terms, introduced future marketing practices and inspired the next generation of non-obvious thinkers and marketers.




